Update: All Puzzles for the Hivemind have been solved! Check out the guide here: https://warcraft-secrets.com/guides/the-hivemind
The Warcraft Secrets Team would like to thank all of you for the continued support and feedback, because of it we were able to implement a number of great features to improve our visitors' experience.
To show the extent of our gratitude and appreciation, we have decided to host a Blizzard Store Pet Giveaway. We have 14 Whomper Pets up for adoption to good homes! Through this we also help Code.org boost its mission to expand computer science education around the world.
Blizzard has shared more details on how the Island Expeditions Rewards currently work, and how the loot system will get changed in Patch 8.1 Tides of Vengeance.
We have also updated our Island Expeditions Rewards Guide with these changes, click the image below to check it out!
In Tides of Vengeance, in addition to two new Island Expeditions, we’re making a number of adjustments and improvements to Islands. One of those changes will alter how various cosmetic rewards are determined, and we’d like to explain that further, as we promised here: https://twitter.com/WarcraftDevs/status/1065080683058487297
Currently in Battle for Azeroth, Island Expeditions have a chance to reward cosmetic items based on which type of creatures you and your team defeated. For example, if the island theme of the week was Hozen, there’s a chance to receive one of the Banana toys. If the invaders were Nerubian, you could have a chance to receive the Voru’kar Leecher companion pet (among other things). The way this has worked is by means of a hidden scorecard that counted your group’s efforts against anything on the island that was part of the invaders’ ecology. So if anyone in the group earned some Azerite from killing invaders or mining Azerite near the invaders, everyone in the group had a chance at the cosmetic rewards. That chance grew based on how much invaders’ Azerite was obtained, and was also a higher chance in Heroic and even higher in Mythic difficulty Islands. We set the maximum chance you could earn at a reasonable threshold, in the hopes that players wouldn’t feel that they needed to only kill invaders and not complete the islands in a natural way.
Of course, that’s not how it worked out. Confusion around the best way to get cosmetics led to a divergence in playstyles, with some players wishing to focus exclusively on hunting specific creatures, while others wished to win the island efficiently to get Azerite. This caused a significant amount of tension between players who had differing goals.
In Tides of Vengeance, all players on an Expedition will have a chance to receive cosmetic rewards based on the island’s inhabitants, rather than which enemies were specifically defeated. That chance will again be higher on higher difficulties, but there will be no need to strategize around invaders. The most efficient way to receive cosmetic rewards will be whatever tactics cause you to complete the Island quickly, on the highest difficulty that you’re comfortable.
Thanks to everyone who has stormed our high seas with feedback on this. We really appreciate it.
Our friends over at MMO Champion have made a list of all the Warcraft books, comics, and other literature that contains the lore of Warcraft.
All literature is arranged chronologically by the game and the expansion that they relate to. In addition every entry includes a link to the World of Warcraft website where you can read the stories, or a link to Amazon where you can purchase the books.
There are different Murloc tribes in Azeroth, and so far, the kind of Murlocs that could drop Coldlight Surfrunner have not appeared on Island Expeditions.
After our earlier tweet, we are working on a hotfix so that the Coldlight Surfrunner can drop when ANY murloc type is present on an Island Expedition. Furthermore, we're simplifying this entire system in Tides of Vengeance. More details on that soon.
We have now updated our Island Expeditions Rewards Guide with this new info, as well as updated items related to Tol’vir, Twilight Dragons and Old Gods, which were recently added as possible invaders in Island Expeditions.
Preview: Set Sail for Two New Islands
Two new islands - Havenswood and Jorundall - are coming to Island Expeditions in Tides of Vengeance. In addition to that, we are getting two new events - Azerite Ruptures and Azerite Extractors - in which you use devices to collect Azerite.
The Island Expeditions Gameplay is also receiving an update, invasions will have more variety (you may face Southsea Pirates and Earth Elementals on the same island), but you may also run into an island full of the same creatures.
Prepare to set sail for two new islands—Havenswood and Jorundall—coming to Island Expeditions in Tides of Vengeance.
Along with two new islands to explore, we’re also adding two new events that heroes might encounter on islands across the Great Sea.
Azerite Ruptures – Upon encountering an Azerite Ruptures, you deploy a device to collect it, which will summon waves of Azerite-themed enemies several times before drawing out a rare or rare elite enemy. As these are Azerite-themed creatures, they’re a bit more lucrative than the usual island natives. You’ll also need to be ready to face more than just the creatures summoned by the device—each time this is activated, a map-wide announcement is made alerting the enemy team of the location.
Azerite Extractors – Once you’ve discovered an Azerite Extractors location, you can deploy an extractor which will grant your team Azerite over time. However, this extractor can be overtaken easily by the enemy team; it also draws the attention of nearby NPCs. Once an extractor is deployed by a faction, all players will learn about the extractor's location immediately, so watch out for unexpected guests!
Island Gameplay Evolution
Since the launch of Battle for Azeroth, we’ve continued to iterate on Island Expeditions. In Tides of Vengeance, we’ve tried to shake things up with the addition of Azerite Ruptures and Extractors, add a bit more variety to what you can expect on any given island. You may encounter one of these in place of an invasion, and even invasions will have more variety—for example, you may face Southsea Pirates and Earth Elementals on an upcoming island visit.
We’ve also worked to cluster NPC enemies that inhabit the islands closer together, giving you a bit more space between points of interest (map space permitting), so spawns should feel a bit more organic to the island you’re on.
With these changes, we’re looking to increase replayability and create more unique encounters each time you return. This doesn’t mean you won’t ever see an Azerite Invasion again, but it should no longer be something you encounter every Island Expedition. Perhaps you’ll run into an island that spawns so many giants it becomes a giant-killing-fest. . . .
About Island Expeditions
If you’ve never taken part in an Island Expedition, there’s no better time to sail into the action.
Why We Fight: Azerite is seeping up from the wound that Sargeras’ blade dealt to Azeroth, and an incredible new resource is waiting to be claimed by the Horde, the Alliance, and anyone else seeking power. When you set out on an Island Expedition, you’ll compete for this resource to empower your Heart of Azeroth and to aid your faction in the race to control as much of the world’s Azerite as possible.
Your Mission: You’ll queue for Normal, Heroic, Mythic, or PvP difficulties either alone or with a group by using an Expedition table in Zuldazar Harbor (Horde) or Boralus Harbor (Alliance). Island Expeditions are three-player encounters, and while you can play as any mix of roles, you’ll want to make sure you’re coordinating with the rest of your group to overcome the opposing faction and acquire 6,000 Azerite before they do.
Upon landing on the Island, you’ll disembark from your ship and make your way onto land in search of as much Azerite as you can get your hands on. There are many ways to acquire it, whether it’s by killing monsters, finding treasure chests, defeating the opposing faction’s team, or mining the nodes that will appear around the island.
The Landscape: There’s plenty to explore on this uncharted land, and each island features lots of dynamically generated elements that provide a variety of challenges to overcome.
It’s more than just the Horde and the Alliance interested in the Azerite—you’ll also confront a wide range of different enemies seeking to claim it for their own. As you explore the island, you’ll engage in smaller encounters such as a village of quilboar, water elementals guarding treasure chests full of Azerite, or rare and elite monsters. You’ll also encounter random events from time to time as you explore the island.
To overcome some of these encounters, you’ll need to keep an eye out for beneficial shrines, food, or objects that can aid you. With a bit of tactics and coordination, you’re bound to find some great opportunities to add more Azerite to your count and claim victory.
With extensive combinations of enemies, power-ups, spawn locations, and more, you’ll never know what you’ll come across in your next Island Expedition.
Your Opponents: You won’t be alone on the island, as much as you might hope to be. There are others who want to get their hands on the Azerite, and queuing for Normal, Heroic, or Mythic difficulty will pit you against a rival team of three Horde or Alliance “Advanced NPCs.” These clever rivals will move around and take advantage of the island just like other players would, and each group of opponents has different tactical personalities, from the more aggressive to the more defensive, and will all seeking to claim 6,000 Azerite before you can and take home victory. You never know which team of opponents you’ll face, so be prepared to use all your character’s abilities to overcome them.
For those who choose PvP difficulty, you’ll be pitted against players of the opposing faction to see which team will triumph.
New adventures await in Tides of Vengeance which makes landfall, December 11, 2018.