Incognitro, the Indecipherable Felcycle Secret Mount Guide

Incognitro, the Indecipherable Felcycle is one of the secret mounts added in The War Within expansion. In this guide we'll go over the steps required to unlock and complete Ratts' Revenge, which rewards Incognitro, the Indecipherable Felcycle.

Guest Relations

To begin the questline for Incognitro, you first need to complete the achievement Azeroth's Greatest Detective by solving guest mysteries and recovering stolen celebration goods, part of the Guest Relations World Event.

Ratts' Race

Select the Detective title and speak with the Dalaran Survivor in Dornogal to start the quest Ratts' Race.

/way #2339 55.0 29.0 Dalaran Survivor

The first clue leads to some fungarians located in a cave to the south in Azj-Kahet.

/way #2255 69.3 93.3 Unfinished Note

Following the coordinates (-186, 96) with the Tricked-Out Thinking Cap leads us to the Hastily Scrawled Note on a ledge above the City of Threads.

/way #2213 31.4 20.7 Hastily Scrawled Note

The clue leads to a note at the bottom of a hidden lake in Hallowfall. Fly above Azj-Kahet's ceiling, enter Hallowfall, and then use the following TomTom waypoint to locate the Water-Resistant Note.

/way #2215 50.7 86.7 Water-Resistant Note

Enter the cave at Faerin's Advance in Azj-Kahet and head to the wall shown in the screenshot below. Climb up to the hole at the top (indicated by the arrow) and go through it. Once inside, approach Ratts to confront her and loot the Peculiar Gem.

/way #2255 55.2 19.2 Pillar-nest Vosh Cave Entrance
/way #2255 56.35 17.25 Jumping Puzzle Start
/way #2255 56.35 17.45 Jumping Puzzle Hole

Peculiar Key

Head to Linken's Tree Trunk in Un'Goro Crater and use the Torch of Pyrreth to reveal the Inert Peculiar Key.

/way #78 44.6 8.0 Inert Peculiar Key - inside the tree trunk

Karazhan Catacombs

Combine the Inert Peculiar Key with the Peculiar Gem to create Peculiar Key, and then make your way to the Karazhan Catacombs in Deadwind Pass.

Use the Torch of Pyrreth toy to reveal the portal into Karazhan Catacombs and begin Ratts' Revenge scenario.

/way #42 46.7 69.1 Karazhan Catacombs

Ratts' Revenge

Ratts's Lair is packed with interactable objects and hidden secrets. The Felcycle stands as the prize at the heart of the lair, surrounded by 12 unlit pillars. To unlock this mount, you'll need to solve riddles that gradually light each pillar, with some challenges hidden within the lair and others waiting to be uncovered across the world.

Puzzle 1: Love

Lovingly Handcrafted Clue

The Lovingly Handcrafted Clue at coordinates 51.6 66.3 reads "SGHO EIUII ABD MOO NK GHN, EDNY, DL LLSE". The anagram was partially solved in Chinese due to a bug, and was translated into English as "Undying orc love lights up body, mind, and soul".

Here's the actual solution of the puzzle from the developer behind the secret:

Ratts' Journal says that her puzzles are "incomplete" and "unsolvable".
Looking at her Lovingly Handcrafted Clue, it seems very much like an anagram -- but perhaps she has made it incomplete and therefore unsolvable.
But what is the missing piece you are trying to find?
The answer has been in front of you the whole time: Find Ratts.
She took her own name out of the anagram.
Adding RATTS back to the puzzle, you can solve for the intended phrase:

OLGRA SEEKS THE LIGHT IN MIND, BODY, AND SOUL.

But how were you supposed to solve such a massive anagram?
In a sense, you weren't.That's the point. Ratts made her puzzles too difficult, unsolvably so. The fact that you had to "cheat" to solve this proves her point. But, as secret finders always do, you triumph anyway.

What did the original Chinese solution skip? Subtracting Ratts
Why is Pinyin important? Ratts is phonetic, not semantic

Activate the Torch of Pyrreth and visit three locations related to Mankrik and Olgra. Each location grants one stack of The Light of Their Love. Once you have 3 stacks of the buff, the 1 O'Clock pillar will light up.

Important: There is a small issue that can delay the buff from appearing. If this happens, try waiting a moment or relogging to resolve the issue.

Note: Olgra's location in Nagrand (Draenor) varies depending on your quest progression.

/way #10 55.0 40.2 Humble Monument (Northern Barrens)
/way #1536 27.0 61.2 Decimator Olgra (Maldraxxus)
/way #550 74.2 37.5 Olgra (Nagrand Draenor)
/way #550 49.3 48.0 Mankrik and Olgra (Nagrand Draenor)

Puzzle 2: Pray

Crumpled Notes

The Crumpled Notes at coordinates 67.0 56.8 read:

When gods of mantids pierce the Veil
The rest of the note has been angrily scribbled out.

While having 3 stacks of The Light of Their Love, the Crumpled Notes read:

When gods of mantids pierce the Veil
stand high above the glowing Tail
and pray with gifts of gods imbued
that they may claim your puppy too.

Equip your Perky Pug with an Old God costume, obtain the Gift of N'Zoth buff, and then /pray near the Ny'alotha Obelisk in Vale of Eternal Blossoms. If you don't meet these requirements (or prefer not to spend 25k gold on the dog costume), wait near the obelisk until another player fulfills them, as everyone within 10 yards of the obelisk will receive the Key of Shadows.

Note: There may be a small delay (up to a few minutes) until you receive the Key of Shadows.

/way #390 83.7 27.6 Ny'alotha Obelisk

Puzzle 3: Hate

  • Return to Ratts' lair and use the Key of Shadows to unlock the Chamber Door.
  • Enter the room and fish from the Astral Soup bowl until you obtain an Astral Key.
  • Use the Astral Key to open the nearby Astral Chest and obtain the Starry-Eyed Goggles.
  • Equip the goggles to see and interact with Decryption Consoles.

/way #46 49.4 71.1 Chamber Door

For this puzzle, you have to input and submit specific codes to the 9 Decryption Consoles scattered throughout Ratts' lair. Interact with each console, enter the code from the table below, then press Submit to validate the solution.

After decrypting each console, loot the nearby chest to obtain 1 Piece of Hate. Make sure you save all 9 Pieces of Hate, as they will be required for a later puzzle.

Action Bar Issues

Your default action bar changes when accessing a console. If that doesn't happen, try disabling addons temporarily.

Druids might have to change their specialization or activate their Bear/Feral/Moonkin Form to view the console action bar.

Death Knights, Hunters and Warlocks might have to dismiss their pets to view the console action bar.

Progress Script

/run local s,t={"Ko'nani","Puzzle Box","Here #1","Here #2","No Violence","Rubenstein","Handwritten Note","Hear","Slots"},{57,58,68,69,71,66,72,70,86} for i,v in ipairs(t) do print(s[i],":",C_QuestLog.IsQuestFlaggedCompleted(84700+v)) end

"Property of Elder Ko'nani"

Code: 88224646

/way #46 49.5 80.3 Property of Elder Ko'nani

Encrypted Puzzle Box

Code: 17112317

/way #46 43.2 70.6 Encrypted Puzzle Box

"Here" Note #1

Code: 10638

/way #46 49.6 64.8 "Here" Note #1

"Here" Note #2

Code: 5661

/way #46 56.3 62.9 "Here" Note #2

"No Violence, Please"

Code: 19019

/way #46 68.2 84.0 "No Violence, Please"

Rubenstein's Safe

Code: 52233

/way #46 64.8 48.0 Rubenstein's Safe

Handwritten Note

Code: 51567

/way #46 70.3 54.3 Handwritten Note

"Hear" Note

Code: 115

/way #46 66.4 15.6 "Hear" Note

"Feeling Lucky?" Slot Machines

Code: 777, 77777 or 7777777 - read the notes below

/way #46 64.0 25.0 "Feeling Lucky?" Slot Machines

The "Feeling Lucky?" Slot Machines require the character to be "lucky" when submitting the code. Try 777, 77777 and 7777777, and see what works for you. Obtain at least 5 out of the 7 items listed below. The more items you have, the better your luck!

Tip: Horde players can purchase some of the items on an Alliance character and transfer them via the Warband Bank.

Error Codes

Inputting 42, 1234, 12345 and 88888888 will result in Error 418, a reference to HTTP 418.

INPUT ERROR 418: Nice try.

Puzzle 4: Doom

Purchase the Scroll of Fel Binding from Vashti the Wandering Merchant, who patrols the eastern part of Azsuna, moving between the Ley-Ruins of Zarkhenar and The Ruined Sanctum.

/way #630 66.0 22.2 Vashti the Wandering Merchant
/way #630 63.6 27.8 Vashti the Wandering Merchant
/way #630 65.2 36.4 Vashti the Wandering Merchant
/way #630 66.6 43.0 Vashti the Wandering Merchant
/way #630 65.8 48.2 Vashti the Wandering Merchant

Head to Uther's Tomb in Western Plaguelands and use the scroll to summon a Doomguard. This will cause 4 Hidden Graffiti to appear on the ground inside the tomb.

/way #22 52.0 83.0 Uther's Tomb

Interact with the Hidden Graffiti to complete the 4 o'clock puzzle. Other players nearby can also trigger this completion, so check your progress with the following command:

/script print(C_QuestLog.IsQuestFlaggedCompleted(84780))

Hidden Graffiti

The Hidden Graffiti read:

You think yourselves so clever I bet,
You adventurers are all the same
Let's see you beat the Master of Secrets
At our own twisted game.

Puzzle 5: Golden Muffin

For this puzzle, you need to defeat Jeremy Feasel on the Timeless Isle using three secret pets that are level 25.

Secret Battle Pets

Coincidentally, we already have guides on the website for obtaining most of the secret pets eligible for the pet battle: Nelthara, Glimr, Gurgl, Baa'l, Bumbles, Filthy Slime, Taptaf, Wicker Pup, Sun Darter Hatchling, Terky, Phoenix Wishwing, Spyragos, Snowclaw Cub, Jenafur, Francois, Gizmo the Pure, Hungering Claw, Lil' Abom, Renny, and Tobias.

Leveling Pets

Recommended Pet Team

  • First Pet: Baa'l 1/2/2 or Nelthara 1/1/1 or Spyragos 1/2/2
  • Second Pet: Snowclaw Cub 1/2/1
  • Third Pet: Taptaf 1/1/1 or Wicker Pup 1/1/1

You can find alternative pet teams over at Xu-Fu's Pet Battle Strategies.

Jeremy Feasel

  • Purchase Goblin Glider Kit from the Auction House, then head to the Timeless Isle in Pandaria.
  • Locate Zarhym inside the Cavern of Lost Spirits and speak with him to enter the spirit world.
  • Make your way to Jeremy Feasel in the northwest part of the cave while avoiding the Timeless Spirits.
  • One Timeless Spirit might block your way; use the Goblin Glider Kit from the nearby ramp to get past it.
Zarhym Daily Lockout

In case you get locked out after speaking with Zarhym, interact with the Ghostly Brazier in Ratts' lair to reset your daily lockout.

/way #46 69.5 87.4 Ghostly Brazier

After defeating Jeremy Feasel in a pet battle, speak with him to complete the quest Master of Secrets and receive the Golden Muffin!

/way #554 45.0 36.2 Zarhym
/way #555 39.7 38.8 Jeremy Feasel

Relic of Crystal Connections

Locate the Pointless Treasure Salesman at Janeiro's Point in Booty Bay, then trade the 9 Pieces of Hate and the Golden Muffin for a Relic of Crystal Connections.

/way #210 35.5 63.5 Pointless Treasure Salesman

Optional: Return to Ratts' lair and use the Relic of Crystal Connections on the Humming Crystals to learn how to get in and out of the locked room.

/way #46 70.2 45.7 Humming Crystal #1 - Green
/way #46 74.1 49.0 Humming Crystal #2 - Purple

Puzzle 6: Altars of Acquisition

Travel to Zul'Gurub in Northern Stranglethorn and locate the Altars of Acquisition in the open world.

/way #50 78.2 44.0 Venthyr Altar
/way #50 77.5 43.9 Corrupted Altar
/way #50 77.1 44.9 Succubus Altar
/way #50 77.1 46.3 Blood Altar
/way #50 78.1 46.3 Void Altar

Activate the Torch of Pyrreth and use various themed collectibles such as mounts, pets, toys, and transmog at each altar. If another nearby player fulfills the requirements, you will receive credit for completing this part of the puzzle.

  • Mount: Any mount with "Blood" in the name
  • Pet: Any pet with "Blood" in the name
  • Toy: Throbbing Blood Orb

After fulfilling the requirements, locate the Chest of Acquisitions nearby and open it to receive the Ancient Shaman Blood. You can check your progress with the following command:

/run local s={"Venthyr","Corrupted","Succubus","Blood","Void","Chest of Acquisitions"} for i,v in ipairs(s) do print(v..":",C_QuestLog.IsQuestFlaggedCompleted(84805+i)) end

Return to Ratts' lair and use the Ancient Shaman Blood on the Enigma Machine to complete the puzzle.

/way #46 60.0 43.0 Enigma Machine

Puzzle 7: Owl of the Watchers

Purchase the Fledgling Warden Owl battle pet from Marin Bladewing (The Wardens Emissary) or the Auction House, then make your way to the Isle of the Watchers in Aszuna.

On the Isle of the Watchers there are a total of 9 Owl of the Watchers, 3 of which can be activated at any given moment.

/way #630 44.2 72.4
/way #630 40.6 73.1
/way #630 40.5 75.2
/way #630 37.1 82.2
/way #630 43.2 85.3
/way #630 43.6 87.5
/way #630 46.0 84.1
/way #630 47.5 84.7
/way #630 50.4 91.7

Summon your Fledgling Warden Owl and interact with the statues until one activates. You'll need to interact with multiple statues, as the ones that can activate rotate.

Stand close to the statue and wait until your Fledgling Warden Owl flies in a circle, lights up with the statue's color, and triggers the magnifying glass. If that doesn't happen, try waiting a little longer or resummoning your pet.

Owl of the Watchers Effects

Activating an Owl of the Watchers grants one of the following abilities or effects; however, they are not relevant for this puzzle.

After triggering all four colors, your Fledgling Warden Owl will gain a light orb, indicating that this step of the puzzle is complete.

  • Head into the Vault of the Wardens and clear the dungeon on any difficulty.
  • Take Elune's Light from the Glowing Sentry on Cordana Felsong's platform.
  • If the light disappears, you can retake it from the Glowing Sentry near the elevator.
  • Head back to the start of the dungeon and enter the secret room before Tirathon Saltheril.
  • Summon your Fledgling Warden Owl and loot the Sentry Statue.

Place the Sentry Statue on the platform in the Vault of Mirrors (Glazer's room) and interact with it to start the final puzzle.

Interacting with a statue causes it to disappear (lowering it down) and flips four other statues (raising or lowering them in the room). The goal of this puzzle is to make all the statues disappear. Use the Puzzle Solver to map out the statue interactions and find a solution.

Once the puzzle is complete, loot Warden's Mirror from the Treasure of the Wardens. If the chest is not visible, activate your Torch of Pyrreth and resummon your Fledgling Warden Owl.

Puzzle 8: Enigma Machine

Insert the Warden's Mirror into the Enigma Machine, then click "BEGIN" to activate the Plates and "SUBMIT" to summon Rats. To complete this puzzle, you have to release seven locked mechanisms by moving statues on specific plates.

/way #46 60.0 43.0 Enigma Machine

1. Locate and kill all Rats through the instance, counting them with the Rat Kill Tracker WeakAura.

Make sure to check the entire area, from the entrance of the catacombs to the felcycle room. Use the following macro to locate Rats easily:

/target Rat
/run SetRaidTarget("target", 8)
/cleartarget [help]
/stopmacro [noexists][dead]
/ping [@target]

2. Kill any Catacombs Rats you find along the way since they can interfere by stepping on plates.

3. Move the correct number of statues onto the indicated plates.

Based on the number of Rats killed and the current Lock, move the correct number of statues onto the indicated plate, as shown in the WeakAura or the table above.

Example: If you counted 8 Rats for Lock 1, then you would have to move 2 Statues on Plate 1.

4. Return to the Enigma Machine and click "SUBMIT" to validate your solution.

If the solution is correct, the message "You hear a mechanism unlock." will appear in chat. Remove the statues from the Plate and proceed to the next Lock from Step 1.

If the solution is incorrect, you'll have to restart from Lock 1. Since Rats don't despawn after pressing "SUBMIT", any miscount could leave extra Rats alive, so make sure to clear all of them.

Important Notes and Tips

1. To enter the room with Plate 3, use the Relic of Crystal Connections on the purple Humming Crystal inside. To get out of the room, use the same item on the green Humming Crystal outside.

2. After submitting a solution, make sure to remove the statues from the Plate before moving on with the puzzle.

3. If you're unsure which Lock you're on, interact with the Enigma Machine to check the number of remaining locked mechanisms. For example, if it says "5 locked mechanisms" then refer to the [5/7] lock on the table (Lock 3).

4. If a Plate remains stuck in the activated state, reset the puzzle by interacting with the Enigma Machine or resetting the instance.

5. Avoid summoning temporary pets, as their despawning can freeze the statues in an active state. Death Knights, Mages, Warlocks and other classes with temporary pets should consider swapping specs to prevent issues.

6. Both pets and player characters can be used to activate Plates as an alternative to moving statues. This can be helpful if you play a class with a permanent pet or solve the puzzle with friends.

Once all seven mechanisms are unlocked, the message "A great lock has been released." will appear in chat, indicating that the puzzle has been solved.

Puzzle 9

Enter the cave at Faerin's Advance in Azj-Kahet and head to the wall shown in the screenshot below. Climb up to the hole at the top (indicated by the arrow) and go through it.

/way #2255 55.2 19.2 Pillar-nest Vosh Cave Entrance
/way #2255 56.35 17.25 Jumping Puzzle Start
/way #2255 56.35 17.45 Jumping Puzzle Hole

Equip the Starry-Eyed Goggles to reveal the astral platform, then use the Relic of Crystal Connections on the Humming Crystal to teleport to the platform.

 

The code for the Decryption Console/Encrypted Chest is unknown for now.

 


The rest of the secret hunt is ongoing, as there are many puzzles inside the scenario. Join the hunt for Incognitro, the Indecipherable Felcycle with the Secret Finding discord community!